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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2010119693
Kind Code:
A
Abstract:

To suppress a player's erroneous recognition by clarifying a boundary between a preceding symbol variable game and a present symbol variable game.

When continuous advance notice performance is executed in the present symbol variable game after the execution of continuous advance notice performance in the preceding symbol variable game, a CPU for general control does not output a performance content specifying command in a first variation cycle in the present symbol variable game. Meanwhile, when a variation cycle after the first time is set in the present symbol variable game, the CPU for general control outputs a performance content-specifying command for specifying "movable body pseudo continuous advance notice performance." The boundary between the preceding symbol variable game and the present symbol variable game is thereby clarified to prevent the player from erroneously recognizing the execution of performance by the number of times of setting the high degree of expectation for a jackpot in one symbol variable game.


Inventors:
YASUDA YUKINAGA
KIZAWA TAKASHI
HARA NORIFUMI
MIWA RYOSUKE
NAGAMURA SHINYA
TAKEZAWA KATSUHIKO
SAKAMAKI TATSURO
OSHIMA KENJI
KOYANO JUN
MATSUDA TEPPEI
IIDA YUSUKE
YAMAMOTO YOSHITERU
Application Number:
JP2008297272A
Publication Date:
June 03, 2010
Filing Date:
November 20, 2008
Export Citation:
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Assignee:
NEWGIN CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2008206590A2008-09-11
JP2004229940A2004-08-19
JP2004159857A2004-06-10
JP2004073479A2004-03-11
JP2008194069A2008-08-28
JP2005261711A2005-09-29
JP2008307296A2008-12-25
Attorney, Agent or Firm:
Hironobu Onda
Makoto Onda



 
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