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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014023733
Kind Code:
A
Abstract:

To provide a game machine capable of suitably raising a savor in a game.

In a game hall, an island device S is installed, with a large number of Pachinko machines 10 are provided for the island device S. As management control means for managing each of the Pachinko machines 10, a hall computer HC is installed in the game hall. The hall computer HC is electrically connected with the respective Pachinko machines 10, and performs management process on the basis of information received from the Pachinko machines 10. In the island device S, outer-equipped devices EX are provided for the Pachinko machines 10 on a one-to-one basis. Each outer-equipped device EX is mounted on the upper part of the corresponding Pachinko machine 10 and is electrically connected with the hall computer HC as well as with the Pachinko machine 10. In an outer-equipped display device 301 of each outer-equipped device EX, various presentations are performed on the basis of a command outputted from the Pachinko machine 10.


Inventors:
KISHIMOTO SHINJI
Application Number:
JP2012166556A
Publication Date:
February 06, 2014
Filing Date:
July 27, 2012
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2012011039A2012-01-19
JP2009285359A2009-12-10
JP2010075295A2010-04-08
JP2001046703A2001-02-20
JP2005040182A2005-02-17
JP2012011039A2012-01-19
JP2009285359A2009-12-10
Attorney, Agent or Firm:
Satoru Ando



 
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