Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015023988
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine or the like capable of offering a sense of expectation toward a possibility that the number of AT games or the like can be acquired by oneself, and stimulation, and capable of accurately reporting the number of times of an AT state.SOLUTION: A sub-control part 160 decides a number N of display times, a character, and a display position of a whack-a-mole game in S1100-S1120, and subtracts 1 from N when the character is displayed. In S1130, it is determined whether predetermined time lapses from when display of the character is started, or whether a stop button part 10 is operated. In satisfaction of either condition, a shift to S1135 is performed to determine whether the stop button part 10 is correctly operated. When the stop button part 10 is operated correctly, a shift to S1140 is performed to hold a lottery of the number of addition times and to display the number. In S1145, it is determined whether the number of display times is 0. When the number of display times is not 0, a shift to S1110 is performed to repeat the same processing. Contrarily, when the number of display times is 0, a shift to S1150 is performed. In mission clear, a re-addition lottery is held in "defeating time", and the total number of additional games is displayed in S1170.

Inventors:
HAMADA HIROSHI
Application Number:
JP2013155207A
Publication Date:
February 05, 2015
Filing Date:
July 26, 2013
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
NET CORP
International Classes:
A63F5/04