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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015147132
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress a decrease in operability caused by forcing a player to perform the same operation repeatedly while preventing a staff member's work from becoming complicated by a trick for unnecessarily changing sound volume.SOLUTION: A game machine includes a main control part for controlling progress of a game, and a performance control part for executing a performance based on a command transmitted from the main control part. When set sound volume is changed so as to become smaller than initial sound volume, the performance control part executes resetting processing for resetting the set sound volume to the initial sound volume after predetermined stand-by time elapses from reception of a standby command. When the set sound volume is changed so as to become larger than the initial sound volume, the performance control part maintains the set sound volume without executing the resetting processing even after the stand-by time elapses from the reception of the standby command.

Inventors:
KOBAYASHI TATSUYA
BUSUJIMA HAJIME
SAKA YUKI
YASUDA HISASHI
Application Number:
JP2015107792A
Publication Date:
August 20, 2015
Filing Date:
May 27, 2015
Export Citation:
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Assignee:
HEIWA CORP
International Classes:
A63F7/02
Domestic Patent References:
JP2002052125A2002-02-19
JP2007089649A2007-04-12
JP2011200511A2011-10-13
JP2010148830A2010-07-08
JP2009011408A2009-01-22
Attorney, Agent or Firm:
Aomi patent office



 
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