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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015147133
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of continuing the feeling of tension of a player even after switched into a privilege game state.SOLUTION: A pachinko game machine 10 comprises: attacker ports 34A and 35A arranged at positions for game balls having flown down from a lefthand flow-down area Ra to a righthand flow-down area Rb to win easily and ordinarily held in a closed state; and a center operation-start port 31A and side operation-start ports 32A, so that the game state is lotted in accordance with the winning in those start ports 31A and 32A into either a high probability state or a low probability state. The center operation-start port 31A is arranged at a position, in which the game ball having flown from the righthand side flow-down area Rb to the lefthand flow-down area Ra can easily win. On the other hand, the side operation-start port 32A is arranged at a position, in which the game ball having flown from the lefthand flow-down area Ra to the righthand flow-down area Rb can easily win. Irrespective of the high probability state or the low probability stage, the side operation-start port 32A is made harder to win than the center operation-start port 31A.

Inventors:
SUZUKI TADASHI
YAMAMURO MASAYOSHI
HIRANO YASUHIRO
Application Number:
JP2015107904A
Publication Date:
August 20, 2015
Filing Date:
May 27, 2015
Export Citation:
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Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2012034948A2012-02-23
JP2013169293A2013-09-02
Attorney, Agent or Firm:
Hiroshi Matsuura
Toshida Ikeda



 
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