To provide a game system easily enjoyed by any person and rich in fun by eliminating elements such as the strength and speed of an attack, a robot structure, or the like as much as possible.
A game robot 1 operated from a remote controller 2 by a player includes: a memory for storing physical value data of the robot 1A and attacking item data for diminishing physical value data of an enemy robot 1B; a transmitting section 20 for transmitting the attacking item data when making contact with a receiving section 7 of the enemy robot 1B; a receiving section 7 for receiving the transmitted attacking item data when making contact with a transmitting section 20 of the enemy robot 1B; a control unit 23 (physical value-calculating section) for reducing the physical value data of the robot 1A when receiving the attacking item data; and a control unit 23 (superiority-determining section) for determining the superiority of a game based on whether the reduced physical value data reaches a set value or not.
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CSNB200300191001; 株式会社キュービスト: 電脳戦機 バーチャロン フォース ハンドブック 初版, 20020310, P.30,P.65,P.89, ソフトバンクパブリッシング株式会社
Yasuaki Yamaguchi
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