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Patent Searching and Data


Title:
ENTERTAINMENT METHOD AND ENTERTAINMENT DEVICE
Document Type and Number:
WIPO Patent Application WO/2022/050270
Kind Code:
A1
Abstract:
This entertainment method comprises an outputting step and a delivering step. In the outputting step, an entertainment-related image and/or an entertainment-related sound are outputted. In the delivering step, ions are delivered on the basis of the image and/or the sound so as to increase the ion concentration in a space (R) where a user (H) is present. Preferably, the entertainment method further comprises a step for detecting a change in the state of the user (H). Preferably, the ions are delivered in the delivering step on the basis of the change in the state of the user (H) and the image and/or the sound.

Inventors:
MATSUMOTO MASARU
FUNAMORI HIROKAZU
Application Number:
PCT/JP2021/031927
Publication Date:
March 10, 2022
Filing Date:
August 31, 2021
Export Citation:
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Assignee:
SHARP KK (JP)
International Classes:
A63F13/21; A63F13/28; F24F7/003
Domestic Patent References:
WO2012066978A12012-05-24
WO2019106852A12019-06-06
Foreign References:
JP2015059671A2015-03-30
Other References:
KOMAGO, YASUHIRA: "Study on mental stress evaluation using EEG in 3D videogame", 2016 DIGRA JAPAN SUMMER CONFERENCE; AUGUST 6-7, 2016, 6 August 2016 (2016-08-06) - 7 August 2016 (2016-08-07), JP, pages 55 - 58, XP009535066
See also references of EP 4209254A4
Attorney, Agent or Firm:
MAEI Hiroyuki (JP)
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