Title:
GAME MACHINE
Document Type and Number:
WIPO Patent Application WO/2000/056414
Kind Code:
A1
Abstract:
A game machine with which a game can be started by the intention of the player. The game machine comprises a sensor (15) for judging whether or not a gun-shaped input member (11) is in a waiting state and a sensor for judging whether or not targets (3, 4, 5) are hit. The time from when the gun-shaped input member (11) becomes out of the waiting state until the targets (3, 4, 5) are hit is measured.
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JPS5874981 | 【考案の名称】円板飛行遊具 |
Inventors:
YABUSHITA TATSUHISA (JP)
MURAMATSU KENICHI (JP)
TAKAI MASATOSHI (JP)
FUJITA HIROSHI (JP)
WAKATSUKI YASUHIRO (JP)
MURAMATSU KENICHI (JP)
TAKAI MASATOSHI (JP)
FUJITA HIROSHI (JP)
WAKATSUKI YASUHIRO (JP)
Application Number:
PCT/JP2000/001652
Publication Date:
September 28, 2000
Filing Date:
March 17, 2000
Export Citation:
Assignee:
NAMCO LTD (JP)
YABUSHITA TATSUHISA (JP)
MURAMATSU KENICHI (JP)
TAKAI MASATOSHI (JP)
FUJITA HIROSHI (JP)
WAKATSUKI YASUHIRO (JP)
YABUSHITA TATSUHISA (JP)
MURAMATSU KENICHI (JP)
TAKAI MASATOSHI (JP)
FUJITA HIROSHI (JP)
WAKATSUKI YASUHIRO (JP)
International Classes:
A63F9/02; (IPC1-7): A63F9/02
Foreign References:
JPH0429648Y2 | 1992-07-17 | |||
JPS50114099A | 1975-09-06 | |||
JPS6281898U | 1987-05-25 | |||
JPH0826053A | 1996-01-30 | |||
JPH06159998A | 1994-06-07 | |||
JPH07289737A | 1995-11-07 |
Attorney, Agent or Firm:
Itoh, Takehisa (Fujita & Partners KD Building 25-5, Yotsuya 4-chome Shinjuku-ku Tokyo, JP)
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