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Title:
LEARNING TOY, AND LEARNING TOY MOBILE BODY AND LEARNING TOY PANEL USED IN LEARNING TOY
Document Type and Number:
WIPO Patent Application WO/2020/017396
Kind Code:
A1
Abstract:
[Problem] To provide a learning toy with which it is possible to learn high-level programming in stages, so as to be suitable not only for young children but also children in higher age groups. [Solution] A plurality of command panels 121 are disposed in which is recorded command information that is readable by an optical reading module 240, whereby a movement path 120 is constituted. A mobile robot 110 sequentially reads the command information included in the command panels 121 passed while moving along the movement path 120, and a plurality of command information items are stored in a command information memory 508. The mobile robot 110 takes out the plurality of command information items from arbitrary positions of the command information memory 508 and executes operations. If the plurality of command information items required for operation of the mobile robot 110 is stored in the command information memory 508, a control unit 501 of the mobile robot 110 automatically extracts and takes out the command information and operates the mobile robot 110.

Inventors:
TSUCHIYA TOSHIKO (JP)
Application Number:
PCT/JP2019/027150
Publication Date:
January 23, 2020
Filing Date:
July 09, 2019
Export Citation:
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Assignee:
ICON CORP (JP)
International Classes:
A63H18/16; A63H5/00; A63H11/00; A63H18/02; A63H33/00; G09B1/00; G09B19/00
Domestic Patent References:
WO2018029354A12018-02-15
WO2018025467A12018-02-08
Foreign References:
JP2001228963A2001-08-24
JP2010240345A2010-10-28
JP2017161770A2017-09-14
US20170344127A12017-11-30
JP2018038816A2018-03-15
JP3215614U2018-04-05
JP2010167149A2010-08-05
US9333427B22016-05-10
JP3829143B22006-10-04
JP4054339B22008-02-27
Other References:
ANONYMOUS: "KUMIITA - Educational programming toy for 0 year olds on up", KICKSTARTER, 12 September 2017 (2017-09-12), XP055681450, Retrieved from the Internet [retrieved on 20190826]
ANONYMOUS: "Programming thinking cultivated from the age of 0!, What is ''KUMIITA'' that can be educational while providing play?", EDTECH.JP, 26 April 2017 (2017-04-26), XP055681445, Retrieved from the Internet [retrieved on 20190826]
"Wooden toy 'Primo Toys Cubetto' with which you can learn programming", WEBPAGE FABCROSS, 1 November 2017 (2017-11-01), pages 1 - 9, XP009519770, Retrieved from the Internet [retrieved on 20190826]
Attorney, Agent or Firm:
SANO, Hiroshi et al. (JP)
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