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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018175295
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for preventing a player from losing an interest in a game and for enhancing fun by exercising ingenuity in a winning display mode of a penetration type bonus role and a pressing order small role and stop control.SOLUTION: When a BAR pattern stops in an effective line, one of BB1, FRU1, FRU10, and FRU40 may result in winning at this point. When a right stop button 10c is subjected to a second stop operation while aiming at a twelfth BAR pattern in a right reel, a thirteenth red cherry pattern cannot be stopped. A main control part 100 draws one of an upper Shin pattern or a white pumpkin pattern of the FRU40 having many pattern combinations onto an effective line instead of a BAR pattern as a pattern of the FRU10 within a bonus. When a middle stop button 10b is operated by a third stop operation, one of a replay pattern and a white pumpkin pattern is drawn onto the effective line to allow the FRU40 to win and one token to be put out. Thus, conquest properties by a player can be eliminated.SELECTED DRAWING: Figure 46

Inventors:
NISHIDA KEISHI
Application Number:
JP2017078373A
Publication Date:
November 15, 2018
Filing Date:
April 11, 2017
Export Citation:
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Assignee:
NET CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2016187494A2016-11-04
JP2014200670A2014-10-27
JP2015002771A2015-01-08
JP2016096903A2016-05-30
JP2015131064A2015-07-23