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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019092705
Kind Code:
A
Abstract:
To provide a game machine with an improved presentation effect.SOLUTION: When a super ready-to-win A is to occur, as shown at (C), a character 31AK001, which is a friendly character, is displayed in an image display device 5 and a ready-to-win presentation is started. When a prescribed time is elapsed from a start of the ready-to-win presentation, such as a termination of an introduction portion of the ready-to-win presentation, a title 31AK002 of the super ready-to-win A is displayed across the whole screen of the image display device 5 as shown at (D), and from a speaker 8, a sound corresponding to the title name of the ready-to-win is outputted. Thereby, the title of the super ready-to-win A is notified.SELECTED DRAWING: Figure 9

Inventors:
OGURA TOSHIO
AKIYAMA DAISUKE
Application Number:
JP2017223503A
Publication Date:
June 20, 2019
Filing Date:
November 21, 2017
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2003205160A2003-07-22
JP2003199931A2003-07-15
JP2017104296A2017-06-15
Other References:
"「設定操作手順(案)」", 日本遊技機工業組合提供資料(「確率設定」に関する技術資料), JPN6019045385, 7 September 2017 (2017-09-07), JP, pages 1 - 2, ISSN: 0004418367
Attorney, Agent or Firm:
Rock wall Fuyuki
Makoto Shiokawa
Shuji Mano
Masayuki Ii



 
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