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Title:
GAME HALL MANAGEMENT SYSTEM
Document Type and Number:
Japanese Patent JP2016168096
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To make it easy to identify a frequency of having been selected by players as game machines where the players play game before leaving a game hall.SOLUTION: A management device aggregates a number of players, average play time by players, a ratio (a frequency of selected as a game machine) of game machines which players have selected as a last game machines before leaving a game hall by each model, each type, each floor, and each category (by each category of game machines), and can identify and display a frequency to be selected by each type of game machines. Therefore, it becomes easy to identify game machines contributing to bottom up operation rates, and thereby it becomes possible to suppress an erroneous removal of the game machines.SELECTED DRAWING: Figure 2

Inventors:
TOKITA SATOSHI
NARITA SHINJI
HATTORI YUJI
NAGASAWA HIROKAZU
EJIRI MASATOSHI
KAMEI KENTA
KATO AKIRA
AOKI SATOSHI
Application Number:
JP2015048295A
Publication Date:
September 23, 2016
Filing Date:
March 11, 2015
Export Citation:
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Assignee:
DAIKOKU DENKI KK
International Classes:
A63F7/02
Domestic Patent References:
JP2008125732A2008-06-05
JP2012217575A2012-11-12
JP2012217574A2012-11-12
JP2011041764A2011-03-03
JP2014184037A2014-10-02
Attorney, Agent or Firm:
Patent Business Corporation Sato International Patent Office



 
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