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Patent Searching and Data


Title:
GAME MACHINE, GAME CONTROL METHOD, AND PROGRAM
Document Type and Number:
Japanese Patent JP2010029296
Kind Code:
A
Abstract:

To provide a game device suitable for promoting progress of the operation of the player, in the game wherein the player makes an input operation in an indicated timing.

A storage part 602 stores a plurality of elapsed times as an objective time, before a target is aimed at, a display part 603 displays the aim and the target correspond to each of the plurality of elapsed times, in such a manner that the target and the aim overlap when the object time elapsed from the predetermined start time, an input receiving part 604 receives the operation input from the player, a determination part 605 determines whether the operation input failed or not, the arrangement of the elapsed time to be included in each of the section of plurality of lapsed times divided by the predetermined time length correspond to either one of a predetermined plurality of patterns, and a display part 603 displays the target in such a manner that it correspond to the pattern which accords to the arrangement of the elapsed time in the section in which the elapsed time correspond to the target is included.


Inventors:
ASAMI YUICHI
Application Number:
JP2008192498A
Publication Date:
February 12, 2010
Filing Date:
July 25, 2008
Export Citation:
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Assignee:
KONAMI DIGITAL ENTERTAINMENT
International Classes:
A63F13/218; A63F13/335; A63F13/44; A63F13/45; A63F13/46; A63F13/52; A63F13/533; A63F13/5375; A63F13/54; A63F13/55; A63F13/814
Attorney, Agent or Firm:
Yuichiro Ishii