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Patent Searching and Data


Title:
GAME MACHINE, PERFORMANCE EXPRESSING METHOD FOR GAME MACHINE, STORAGE MEDIUM AND SERVER
Document Type and Number:
Japanese Patent JP2002320737
Kind Code:
A
Abstract:

To provide a game machine that can enhance a feeling of expectation on where a game is going and uplift the player's feeling of fullness and feeling of achievement to remarkably enhance interest.

This game machine has a display part disposed at a game board to display a screen image comprising a plurality of identification information image regions for displaying identification information images respectively displayed in variation and displayed at a stop at prescribed timing, and a performance image region for displaying a performance image including the fight scene of an ally character and an enemy character. A level meter for displaying a life gage showing durability to the circumstances or damage of each victory and defeat of the ally character and enemy character is displayed in the performance image region.


Inventors:
KITAHATA KAZUNORI
Application Number:
JP2001128075A
Publication Date:
November 05, 2002
Filing Date:
April 25, 2001
Export Citation:
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Assignee:
ARUZE CORP
SNK CORP
International Classes:
A63F13/35; A63F7/02; A63F13/537; A63F13/58; (IPC1-7): A63F7/02
Domestic Patent References:
JPH06190118A1994-07-12
JPH08173602A1996-07-09
JPH11164948A1999-06-22
JP2000061029A2000-02-29
JP2001079223A2001-03-27
JP2001000669A2001-01-09
JPH06210068A1994-08-02
JPH0824423A1996-01-30
JP3072411U2000-10-20
Attorney, Agent or Firm:
Yasuo Yasutomi (6 others)