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Title:
GAME MACHINE, SCREEN IMAGE DISPLAY METHOD FOR GAME MACHINE, SCREEN IMAGE DISPLAY PROGRAM FOR GAME MACHINE, STORAGE MEDIUM AND SERVER
Document Type and Number:
Japanese Patent JP2002320739
Kind Code:
A
Abstract:

To provide a game machine allowing a player to have the chance of a big hit again by repeated re-variation until getting out of a predetermined condition range if identification information is within the predetermined condition range even if the identification information is a miss in a ready-to-win state by carrying out the repeated re-variation until an identification information screen gets out of the predetermined condition range when the identification information stopped last after the shift of the identification information screen into the ready-to-win state is not a prescribed combination but within the predetermined condition range.

Even when identification image information formed by the last stop of the identification information after an identification information image displayed on a display device 32 shifts into a ready-to-win state, is a miss, if the identification information stopped last is an odd number, variable displays are repeatedly made until getting out of the prescribed condition range again in the ready-to-win state.


Inventors:
ONO TAKEFUMI
Application Number:
JP2001128970A
Publication Date:
November 05, 2002
Filing Date:
April 26, 2001
Export Citation:
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Assignee:
ARUZE CORP
SNK CORP
International Classes:
A63F7/02; (IPC1-7): A63F7/02
Attorney, Agent or Firm:
Masayuki Masabayashi