Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE, PRODUCTION EXPRESSING METHOD FOR GAME MACHINE, RECORDING MEDIUM, AND SERVER
Document Type and Number:
Japanese Patent JP2002336495
Kind Code:
A
Abstract:

To provide a game machine which makes a game player indulge into a production image, and at the same time, increases the expectation or the excitement regarding whereabouts of the game, and can drastically increase the amusement.

This game machine has a display section which displays a screen image comprising a plurality of identification information image regions and a production image region. In this case, the plurality of identification information image regions display an identification information image comprising a plurality of variable patterns, which are provided on a game panel, respective ones of which are variably displayed, and which can be stopped by a specified timing. The production image region displays a production image. After a ready-to-win state is generated, all the variable patterns are placed under a variable display state. Then, in respective identification information image regions wherein the variable patterns are displayed, one pattern from among the plurality of patterns is alternatively displayed in a manner to be related with the motions of characters or the motions of an articles appeared in the production image region. Then, the one pattern is stop-displayed for a repetitive variation displaying motion. Such a repetitive variation displaying motion is repeated at least once for the game machine.


Inventors:
SATO KEN
UENOYAMA YASUAKI
Application Number:
JP2001149919A
Publication Date:
November 26, 2002
Filing Date:
May 18, 2001
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
ARUZE CORP
SNK CORP
International Classes:
A63F7/02; G06T13/00; G06T13/80; (IPC1-7): A63F7/02; G06T13/00
Attorney, Agent or Firm:
Yasuo Yasutomi (6 others)