To provide a game machine capable of preventing deterioration of game interest.
A game machine performs one of multiple kinds of presentation patterns including: a first presentation pattern for performing a first ready-to-win presentation and displaying a display result by derivation; and a second presentation pattern for performing switching into a second ready-to-win presentation with a higher probability to obtain a specific display result compared with a first presentation after the first ready-to-win presentation is started and then displaying a display result by derivation. Then, the game machine performs a suggestive presentation to perform suggestive displaying to suggest a probability to obtain a specific display result by a predetermined opportunity during the performance of the first ready-to-win presentation in the presentation pattern of the first presentation pattern, and also performs switching into the second ready-to-win presentation after the performance of a switching presentation to perform switching suggestive displaying by an opportunity being the same as the predetermined opportunity during the performance of the first ready-to-win presentation in the presentation pattern of the second presentation pattern.
TAKEISHI TOSHIYUKI
ITO YUJI
KAWAHARA KEI
CHINNO YUKITERU
HATTORI AKIYUKI
UMEHARA KOJI
TAKAHASHI MITSUNORI
NOGUCHI NAOTERU
UMEZAWA ISAMU
URAKAWA SHOGO
TANIFUJI DAIZO
JP2002360842A | 2002-12-17 | |||
JP2011189021A | 2011-09-29 | |||
JP2012205745A | 2012-10-25 | |||
JP2012179172A | 2012-09-20 |
Amamiya Yasuhito
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa
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