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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016019804
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preferably improving an interest of a game.SOLUTION: A Pachinko machine comprises: a pattern display device 94 having a display screen; and a display control device 500 for performing a display performance at the display screen. The display control device 500 comprises: a display CPU 520 for 2D for executing a 2D performance as the performance; a display CPU 530 for executing a 3D performance at the same display screen; and a memory module 540 for storing 2D image data and 3D image data which are referred to when creating drawing data for respective performances. In a game, one of the 2D performance and 3D performance is selected for executing a display performance. The display control device 500 executes a predetermined 3D performance among plural kinds of 3D performances, so that, a player recognizes that the 3D performance image displayed in the 3D performance and the 2D performance image displayed in the 2D performance during execution are in series.SELECTED DRAWING: Figure 24

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Inventors:
NISHIMURA TOSHINARI
GOTO TAKESHI
Application Number:
JP2015191208A
Publication Date:
February 04, 2016
Filing Date:
September 29, 2015
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5817253B22015-11-18
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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