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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016042955
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of: reporting the occurrence of a predetermined event without causing a player to feel troublesome; and preventing the oversight of the occurrence of the predetermined event.SOLUTION: A game machine can set one of the following frequencies of an error notification when a communication error occurs: a ZERO level at which the notification is not made; a LOW level at which the notification is made; and an HI level at which the notification is made at a higher frequency than that of the LOW level. Detection information of the error is stored at a frequency same as that of the HI level, which is the highest notification frequency, even when the ZERO level, which is the lowest notification frequency, is set.SELECTED DRAWING: Figure 33

Inventors:
OGURA TOSHIO
Application Number:
JP2014168359A
Publication Date:
April 04, 2016
Filing Date:
August 21, 2014
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JP2012065990A2012-04-05
JP2016007494A2016-01-18
JP2015139653A2015-08-03
JP2013059616A2013-04-04
JP2014012082A2014-01-23
JP2007190223A2007-08-02
JP2009125422A2009-06-11
JP2014046130A2014-03-17
JP2011218153A2011-11-04
JP2014140461A2014-08-07
Attorney, Agent or Firm:
Fukami patent office