Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016042955
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of: reporting the occurrence of a predetermined event without causing a player to feel troublesome; and preventing the oversight of the occurrence of the predetermined event.SOLUTION: A game machine can set one of the following frequencies of an error notification when a communication error occurs: a ZERO level at which the notification is not made; a LOW level at which the notification is made; and an HI level at which the notification is made at a higher frequency than that of the LOW level. Detection information of the error is stored at a frequency same as that of the HI level, which is the highest notification frequency, even when the ZERO level, which is the lowest notification frequency, is set.SELECTED DRAWING: Figure 33
Inventors:
OGURA TOSHIO
Application Number:
JP2014168359A
Publication Date:
April 04, 2016
Filing Date:
August 21, 2014
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JP2012065990A | 2012-04-05 | |||
JP2016007494A | 2016-01-18 | |||
JP2015139653A | 2015-08-03 | |||
JP2013059616A | 2013-04-04 | |||
JP2014012082A | 2014-01-23 | |||
JP2007190223A | 2007-08-02 | |||
JP2009125422A | 2009-06-11 | |||
JP2014046130A | 2014-03-17 | |||
JP2011218153A | 2011-11-04 | |||
JP2014140461A | 2014-08-07 |
Attorney, Agent or Firm:
Fukami patent office