Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016104316
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To quickly perform initialization processing of a storage part for holding various kinds of variables related to progresses of games so as to enable a quick shift to a next game.SOLUTION: The game machine includes control means for performing processing related to game operations on the basis of storage data in a storage part. The storage part is divided to an initialization target area to be initialized whenever one game is finished, and to a non-initialization target area other than that. In the non-initialization target area, an area is provided for storing time information and driving data for use in a stop driving for stopping reels. The initialization target area is initialized before the end of a period in which a prescribed driving data is kept till the time based on the time information is elapsed so that it becomes possible to shift to the processing for a next game. And also, the length of the period in which the prescribed driving data is kept is arranged shorter than the length of a minimum game time.SELECTED DRAWING: Figure 9
Inventors:
ONO HIDEKI
Application Number:
JP2016040004A
Publication Date:
June 09, 2016
Filing Date:
March 02, 2016
Export Citation:
Assignee:
FUJISHOJI CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5899250B2 | 2016-04-06 | |||
JP2004358216A | 2004-12-24 | |||
JP2013022237A | 2013-02-04 | |||
JP2010088954A | 2010-04-22 | |||
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JP2010246775A | 2010-11-04 | |||
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JP2013034776A | 2013-02-21 | |||
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JP2008183019A | 2008-08-14 |
Attorney, Agent or Firm:
Masanobu Iwata
Hiroto Nakagawa
Nobuo Suzuki
Atsuo Waki
Hiroto Nakagawa
Nobuo Suzuki
Atsuo Waki