Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016129604
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To reduce a memory capacity of a game machine which performs a lottery by using a random number.SOLUTION: A game machine includes a register value table in which a plurality of register values are defined which indicate a winning region from random number values which can be generated by random number generation means, and a lottery table defining a correspondence between a register value number indicating which register value is used and a winning number indicating a lottery result. The lottery table stores, as lottery data, a number value obtained by the calculation of "X×a+Y", in which X×a+Y≤255 and a>Ymax are satisfied, where X is the register value number, Y is the winning number, Ymax is a maximum value of the winning number, and a is a constant number determined according to the winning number. The lottery data is obtained from the lottery table, and divided by the constant number a to calculate a quotient and a remainder. The quotient is set as a register value number. A register value corresponding to the register value number is subtracted from the obtained random number value to update the random number value. When the random number value after the update is less than a prescribed value N1, a remainder in this case is determined as a winning number.SELECTED DRAWING: Figure 25
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Inventors:
MATSUDA KENJI
YOSHINO JUNICHI
OBATA NAOTERU
WAKAMATSU RINTO
YOSHINO JUNICHI
OBATA NAOTERU
WAKAMATSU RINTO
Application Number:
JP2015005085A
Publication Date:
July 21, 2016
Filing Date:
January 14, 2015
Export Citation:
Assignee:
SAMMY CORP
International Classes:
A63F5/04
Attorney, Agent or Firm:
Tadashi Nakamura