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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017018692
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress an increase of a processing load and a table capacity in a main control circuit.SOLUTION: A game machine of the present invention comprises: a plurality of error registration processing programs provided for each error type; an error registration table for defining a correspondence between relative position information of an address of a storage area of each error registration processing program to a prescribed reference address and information related to the error type, in which a data capacity of the relative position information is smaller than a data capacity of the reference address; address calculation means for acquiring the relative position information corresponding to the error type by referring to the error registration table, and calculating an address of the storage area of the error registration processing program on the basis of the relative position information and the reference address; and error registration processing means for executing the error registration processing program on the basis of the calculated address, and storing information related to the error type corresponding to the error registration processing program in a prescribed area.SELECTED DRAWING: Figure 50

Inventors:
OISHI YASUYUKI
Application Number:
JP2016209588A
Publication Date:
January 26, 2017
Filing Date:
October 26, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2015089413A2015-05-11
JP6054280B22016-12-27
JP6054280B22016-12-27
JP2008183156A2008-08-14
JPH10146437A1998-06-02
JP2015089413A2015-05-11
JP2008183156A2008-08-14
JPH10146437A1998-06-02
Attorney, Agent or Firm:
Shinto International Patent Office



 
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