Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017018693
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of shortening a processing time in sum check processing of a RAM.SOLUTION: A game machine of the present invention comprises a control arithmetic part for controlling a game operation and a storage part for storing information necessary for processing executed by the control arithmetic part. The control arithmetic part comprises: information acquisition processing means for acquiring information of two bytes stored continuously in a storage area in a prescribed address range by executing a prescribed command, and updating information of a start address by two bytes; sum calculation means for calculating a sum value using the acquired information for two bytes; and repetition processing means for sequentially repeating acquisition processing of information for a unit of two bytes, update processing of the start address, and calculation processing of a sum value for a unit of two bytes, and calculating a sub value of the information stored in the storage area in the prescribed address range.SELECTED DRAWING: Figure 227
Inventors:
SAITO YOSHINORI
YAMAKI AKIRA
OISHI YASUYUKI
KATO DAISUKE
YAMAKI AKIRA
OISHI YASUYUKI
KATO DAISUKE
Application Number:
JP2016209589A
Publication Date:
January 26, 2017
Filing Date:
October 26, 2016
Export Citation:
Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2015089416A | 2015-05-11 | |||
JP6054281B2 | 2016-12-27 | |||
JP2006288659A | 2006-10-26 | |||
JPH06348869A | 1994-12-22 | |||
JP2006288659A | 2006-10-26 | |||
JPH06348869A | 1994-12-22 |
Attorney, Agent or Firm:
Shinto International Patent Office