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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017070428
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To create a novel game property hardly recognizing timing of occurring passage to a specific area in the game machine controlling to a high probability state on the basis of the passage to the specific area.SOLUTION: A pachinko game machine 1 controls to a high probability state on the basis of passage to a specific area 39 in a special winning hole (a first large winning hole 30). Even when a game ball passes through the specific area in a passage round game (10th-R round game of 16R V passage jackpot) in which passage to the specific area becomes possible, the pachinko game machine does not notify thereof. In a specific non-passage round game (14th-R round game of the 16R V passage jackpot) out of non-passage round games in which the passage to the specific area is impossible or hard, on the condition that the passage to the specific area has already occurred, the pachinko game machine executes a passage suggestion performance (a performance of displaying a first special suggestion image 250) for suggesting that the passage to the specific area has occurred.SELECTED DRAWING: Figure 60

Inventors:
ICHIHARA TAKUTO
YAMAMOTO KAZUHIRO
ITO JUN
FUJIWARA UMI
Application Number:
JP2015198683A
Publication Date:
April 13, 2017
Filing Date:
October 06, 2015
Export Citation:
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Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015192770A2015-11-05
JP2015192769A2015-11-05
JP5721880B12015-05-20
Attorney, Agent or Firm:
Patent Business Corporation Cosmos Patent Office



 
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