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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017153790
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine or the like allowing interest to be endless and fun to increase by exercising ingenuity in an AT bonus or an ART bonus.SOLUTION: For a common bell 1, regardless of how a player operates a stop button part 10, a bell pattern is drawn and a bell small winning combination is won. Meanwhile, when the player operates a center stop button 10b or a right stop button 10c in a BB carry-over state, a bell pattern is withdrawn and a bell small winning combination is won regardless of pressing order or operation timing. However, when the player operates a left stop button 10a by first stop operation during BB carry-over, one of patterns for composing an inhibition small winning combination is stopped on an effective line. Fig. 40 (B) shows that only the possibility of winning of an inhibition small winning combination 07 or an inhibition small winning combination 16 and a bonus 1 remains. Either the inhibition small winning combination is won or the bonus 1 is won by missing the inhibition small winning combination by subsequent operation.SELECTED DRAWING: Figure 40

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Inventors:
YOSHIMURA MASANAO
Application Number:
JP2016041149A
Publication Date:
September 07, 2017
Filing Date:
March 03, 2016
Export Citation:
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Assignee:
NET CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2012106126A2012-06-07
JP2014200670A2014-10-27
JP2004016673A2004-01-22