Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018012003
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can increase the interest in a game.SOLUTION: A game machine can control a performance mode which carries out a variation performance accompanied by a variable display of a performance pattern, so that the performance mode can be put into a first performance mode or a second performance mode. The game machine displays the performance pattern in a first display mode in the first performance mode, and in a second display mode in the second performance mode. When shifted from the first performance mode to the second performance mode, the game machine carries out a predetermined performance by the display means, and switches the performance pattern from the first display mode to the second display mode. Irrespective of a first variation performance or a second variation performance in the first performance mode, the variation performance is carried out using the performance pattern of the first display mode.SELECTED DRAWING: Figure 109
Inventors:
TATEYAMA TADAHIDE
NIIMI TOSHIHIRO
SASAKI KAZUTO
NIIMI TOSHIHIRO
SASAKI KAZUTO
Application Number:
JP2017195951A
Publication Date:
January 25, 2018
Filing Date:
October 06, 2017
Export Citation:
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2005137687A | 2005-06-02 | |||
JP2006181181A | 2006-07-13 | |||
JP2014083158A | 2014-05-12 | |||
JP2014150819A | 2014-08-25 | |||
JP2013208234A | 2013-10-10 |
Attorney, Agent or Firm:
Ebisu International Patent Office