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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018015094
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the degree of attention to a game excellently.SOLUTION: A front door frame of a Pachinko machine is provided with an operation button 40 pressed and operated by a player. In first performance and second performance executed during a game round, operation corresponding performance such as an effect change and cut-in display is executed when the operation button 40 is operated during the performance. In the first performance, when the operation button 40 is pressed long, a color of the effect changes in accordance with the long press; when the operation button 40 is continuously pressed, the effect color changes according to the continuous press. When the second performance is started in succession to the first performance, an operation mode of the operation button 40 in the first performance is grasped. When the operation mode is long press, the long press is set as an opportunity of cut-in display in the second performance; when the continuous press occurs, the continuous press is set as an opportunity for cut-in display in the second performance.SELECTED DRAWING: Figure 1

Inventors:
OKAMURA GEN
Application Number:
JP2016146011A
Publication Date:
February 01, 2018
Filing Date:
July 26, 2016
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015093048A2015-05-18
JP2013121400A2013-06-20
JP2009201588A2009-09-10
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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