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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018015095
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the degree of attention to a game excellently.SOLUTION: A front door frame of a Pachinko machine is provided with an operation button 40 pressed and operated by a player. In first performance and second performance executed during a game round, operation corresponding performance such as a change of effect and cut-in display is executed when the operation button 40 is operated during the performance. In the first performance, when the operation button 40 is pressed long, a color of the effect changes in accordance with the long press; when the operation button 40 is continuously pressed, the effect color changes according to the continuous press. When the second performance is started via a prescribed interval period after the first performance, a player is guided so as to continue operating the operation button 40 across the first performance and the second performance.SELECTED DRAWING: Figure 1

Inventors:
OKAMURA GEN
Application Number:
JP2016146012A
Publication Date:
February 01, 2018
Filing Date:
July 26, 2016
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015093048A2015-05-18
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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