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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018051160
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a player's interest in a game.SOLUTION: The game machine is configured to change frequency of executing a specific replay winning assist performance in an assist time state. AT state control means includes, as the frequency of executing the specific replay winning assist performance, first frequency in a case of executing a set point pre-lottery, and second frequency in which the specific replay winning assist performance is executed at higher frequency than that of the first frequency by executing no set point pre-lottery. Further, when the specific replay winning assist performance is executed at the second frequency, the game machine delays processing relating to termination of the assist time state. This configuration, when the processing relating to the termination of the assist time state is delayed, can change game properties by changing the execution frequency of the specific replay winning assist performance, thereby enhancing a player's interest in the game.SELECTED DRAWING: Figure 14

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Inventors:
SUGANO SHOTA
ONO YOICHI
IGAWA TAKUSHI
MORISHITA YASUYOSHI
ITO MASAHIRO
SUGANO SATOSHI
KATAYAMA SHIN
HIRAOKA KOUTA
YAMAGUCHI TAKEHIRO
SASAKI TAKUYA
HAGIWARA YUICHI
KIMURA YUSUKE
TAKASU TOMOYA
NISHI SHIMPEI
Application Number:
JP2016193451A
Publication Date:
April 05, 2018
Filing Date:
September 30, 2016
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Attorney, Agent or Firm:
Kazuo Chikajima
Takashi Daejeon



 
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