Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018158032
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for facilitating design.SOLUTION: A game machine includes: a performance lighting device including a light-emitting element; performance determination means for determining a performance following progress of a game; storage means for storing a table of illumination patterns composed by a plurality of instructions for controlling an emission mode of the light-emitting element; and performance execution means for allowing the light-emitting element to emit light in an emission mode corresponding to an illumination pattern corresponding to a determined performance by analyzing an instruction shown in the table of illumination patterns corresponding to the determined performance. The instructions include JUMP/CALL instructions in which a JUMP instruction that moves an analysis destination to a set address and does not move the analysis destination after completion of target processing and a CALL instruction for moving an analysis destination to a set address and returning the analysis destination after completion of target processing as common instruction information.SELECTED DRAWING: Figure 9
Inventors:
FUJISHIRO TSUTOMU
UEDA TAKAHIRO
UEDA TAKAHIRO
Application Number:
JP2017058122A
Publication Date:
October 11, 2018
Filing Date:
March 23, 2017
Export Citation:
Assignee:
HEIWA CORP
International Classes:
A63F7/02; A63F5/04
Domestic Patent References:
JP2017035226A | 2017-02-16 | |||
JPH07275456A | 1995-10-24 | |||
JPH09146793A | 1997-06-06 |
Other References:
Z80 CPU USER MANUAL,ZILOG, JPN7020001439, 18 May 2020 (2020-05-18), ISSN: 0004371553
Attorney, Agent or Firm:
Aomi patent office