To prevent the occurrence of unnatural display even when translucent objects overlap mutually.
An image generating apparatus includes: an object data storage part 301 for storing the data of a translucent object; a first translucent object plotting processing part 3041 for storing depth information closest to a viewpoint at a certain plotting position in a frame buffer 303 as the depth information of the plotting position on the basis of the depth information of respective pixels configuring the translucent object; a second translucent object plotting processing part 3042 for comparing the depth information of the respective pixels with the depth information stored in the frame buffer 303 of the corresponding plotting position and storing the color information of the pixel in the frame buffer 303 when it is equal to the stored depth information or is a value closer to the viewpoint; and a display control part 305 for displaying images at a rendering display device 40 at each plotting timing on the basis of the information stored in the frame buffer 303.
JP2005137720 | GAME MACHINE |
JP2013240457 | GAMING MACHINE |
JP2017035527 | SLOT MACHINE |
JPH1186029A | 1999-03-30 | |||
JP2006293470A | 2006-10-26 | |||
JP2002298152A | 2002-10-11 |
Shinji Oga
Toshifumi Onuki