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Title:
PACHINKO GAME MACHINE
Document Type and Number:
Japanese Patent JP3834943
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a pachinko game machine such that an illegal act using a 'hanging board' and the like can be prevented by making it impossible to find the timing of the occurrence of a jackpot.
SOLUTION: In the case of a first processing (S1: Yes) since the turning on of power, first a RAM is initialized (S2), and then a value in an initial value memory is written into a random number counter (S3). Since the value in the initial value counter is made variable by an initial value memory renewal process, the initial value for the renewal of the random number counter can be set to a changed value from 0 to 20 by being written into the random number counter. Thereafter, a random number counter renewal process (S10), each process (S4), and an initial value memory renewal process (S20) are executed in that order, whereby a reset interrupt process for that cycle is terminated. Thus by making variable the initial value for the renewal of the random number counter, it is made impossible to find the timing of the occurrence of a jackpot with the use of a 'hanging board', etc.


Inventors:
Nakajima Hiroshi
Takashi Nasu
Yoshio Yamazaki
Application Number:
JP20030997A
Publication Date:
October 18, 2006
Filing Date:
July 25, 1997
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02; (IPC1-7): A63F7/02; A63F7/02
Domestic Patent References:
JP8129480A
JP7182145A
JP9044986A
JP2002369955A
JP7096068A
JP10005400A
JP7031724A
JP7124296A
JP6210055A
Attorney, Agent or Firm:
Naohisa Kaneko