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Patent Searching and Data


Title:
PROGRAM, INFORMATION STORAGE MEDIUM AND GAME APPARATUS
Document Type and Number:
Japanese Patent JP3894937
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To solve the watching difficulty of a battle screen generated by the display of an index showing the information without damaging the supply of the useful information for a player to decide the instruction content in a game wherein a motion of the player's own-character is controlled by following the input instruction content after the motion instruction to the self-character is input.
SOLUTION: On a game screen, a pitcher 11 as a player character and a batter 12 as a battle opponent are displayed. In addition, the overlapped display matters such as a hitting scope 51 showing hitting rate and a batting graph 53 showing a batting tendency for each course of the pitch which are established for the batter 12 and a players introduction 55 of the pitcher 11 and the batter 12 are displayed. When the input of the pitching instruction for the pitcher 11 is completed, the pitcher 11 starts the throwing motion and the overlapped display matters slowly move to the outside of the screen and become to be transparent and eliminated.


Inventors:
Atsushi Shiozawa
Application Number:
JP2005077312A
Publication Date:
March 22, 2007
Filing Date:
March 17, 2005
Export Citation:
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Assignee:
BANDAI NAMCO Games Inc.
International Classes:
A63F13/52; A63F13/533; A63F13/5375; A63F13/56; A63F13/573; A63F13/812
Domestic Patent References:
JP2004275227A
JP2001062141A
JP9153042A
JP2003071136A
Attorney, Agent or Firm:
Yasushi Kuroda