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Patent Searching and Data


Title:
GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
Document Type and Number:
WIPO Patent Application WO/2007/111088
Kind Code:
A1
Abstract:
A game machine capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character and cannot properly respond to the second game character. An operation object control unit (76) commands a first game character to move in response to an operation signal inputted through operating means according to motion control information including operation signal conditions associated with motions. A judging unit (72) judges whether or not the position of the second game character is present in a judgment object region in a game space determined according to the position and orientation of the first game character. A motion control information altering unit (74) alters motion control information according to the results of the judgment by the judging unit (72). Particularly, the motion control information altering unit (74) alters the operation signal condition of one of the motions associated with the motion.

Inventors:
MATSUMARU HAJIME (JP)
Application Number:
PCT/JP2007/054256
Publication Date:
October 04, 2007
Filing Date:
March 06, 2007
Export Citation:
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Assignee:
KONAMI DIGITAL ENTERTAINMENT (JP)
MATSUMARU HAJIME (JP)
International Classes:
A63F13/55; A63F13/56; A63F13/812; A63F13/95
Foreign References:
JP2003210848A2003-07-29
JP2005131310A2005-05-26
JPH10113471A1998-05-06
JP2002325964A2002-11-12
US20050227762A12005-10-13
US20040176163A12004-09-09
Other References:
STUDIO BENT STUFF CO., LTD.: "SE-MOOK Kingdom Hearts Chain of Memories Ultimania", vol. 1ST ED., 7 January 2005, SQUARE ENIX CO. LTD., pages: 38, XP003018329
See also references of EP 2000184A4
Attorney, Agent or Firm:
HARUKA PATENT & TRADEMARK ATTORNEYS (28-4 Yotsuya 4-chom, Shinjuku-ku Tokyo, JP)
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