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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019088830
Kind Code:
A
Abstract:
To provide a game machine further improving acquisition performance of game media in an assist time game by greatly reducing acquisition performance of game media in a bonus state as compared with before.SOLUTION: In a normal state and a bonus satisfaction state, an upper-stage bell, a lower-stage bell, a right-up bell, a right-down bell as small winning combinations in which tokens more than the number of tokens to be supplied are put out do not overlap mutually and are won, a shooting-order bell A1 to a shooting-order bell A6 and a shooting-order bell B1 to a shooting-order bell B6 are provided as a winning mode including one of the upper-stage bell, the lower-stage bell, and the right-up bell, a shooting-order bell C1 to a shooting-order bell C6 and a shooting-order bell D1 to a shooting-order bell D6 are provided as a winning mode including a right-up bell, and an opportunity of overlapping and winning of an upper-stage bell, the lower-stage bell, the right-up bell, and the right-up bell and hence an opportunity of winning of the upper-stage bell, the lower-stage bell, the right-up bell, and the right-down bell decrease in a bonus state as compared with in a normal state and a bonus satisfaction state.SELECTED DRAWING: Figure 4

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Inventors:
ICHIHARA AKIYUKI
KATAYAMA SHIN
YAMAMOTO TAKASHI
KAWAGISHI MIKIYA
Application Number:
JP2019006760A
Publication Date:
June 13, 2019
Filing Date:
January 18, 2019
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2013043036A2013-03-04
JP2014195627A2014-10-16
JP5656035B12015-01-21
JP2013223605A2013-10-31
JP2012061166A2012-03-29
Attorney, Agent or Firm:
Hiroaki Hara
Kenichi Takeuchi