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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019111116
Kind Code:
A
Abstract:
To provide a game machine with an improved presentation effect.SOLUTION: When a super ready-to-win A is to occur, as shown at (C), a character 31AK001, which is a friendly character, is displayed in an image display device 5 and a ready-to-win presentation is started. When a prescribed time is elapsed from a start of the ready-to-win presentation, such as a termination of an introduction portion of the ready-to-win presentation, a title 31AK002 of the super ready-to-win A is displayed across the whole screen of the image display device 5 as shown at (D), and from a speaker 8, a sound corresponding to the title name of the ready-to-win is outputted. Thereby, the title of the super ready-to-win A is notified.SELECTED DRAWING: Figure 9

Inventors:
OGURA TOSHIO
NOSAKA SEIICHI
Application Number:
JP2017246850A
Publication Date:
July 11, 2019
Filing Date:
December 22, 2017
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2008212534A2008-09-18
JP2018198802A2018-12-20
Other References:
設定を搭載したぱちんこ遊技機の電源投入時動作(案), JPN6020019301, 5 October 2017 (2017-10-05), ISSN: 0004280902
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa



 
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