Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020092920
Kind Code:
A
Abstract:
To provide a game machine capable of appropriately notifying a player that a game state is a setting change state, and easily responding to a design change.SOLUTION: A Pachinko machine 1 includes a main control board and a sub control board, and sets any of a plurality of levels of setting values having different advantages for a player as an actual setting value. A CPU of the main control board transmits to the sub control board a setting change start command when a setting change state where the actual setting value can be changed is started, a setting change completion command when the setting change state is completed, and an actual setting value command under the condition that a game state is not at least the setting change state, respectively. A CPU of the sub control board starts execution of setting change notification when receiving the setting change start command, completes the setting change notification when receiving the setting change completion command, and stores the actual setting value indicated by the actual set value command when receiving the actual setting value command.SELECTED DRAWING: Figure 12

More Like This:
JP6903302Pachinko machine
JP2021023355GAME MACHINE
JP2023110051GAME MACHINE
Inventors:
MIZUNO MITSUTAKA
Application Number:
JP2018233968A
Publication Date:
June 18, 2020
Filing Date:
December 14, 2018
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
TOYOMARU IND CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2010200902A2010-09-16
JP2017077332A2017-04-27
JP2015116238A2015-06-25
JP2019107150A2019-07-04
Attorney, Agent or Firm:
Hisashi Yamamoto
Daiki Hiramatsu



 
Previous Patent: 幼児用玩具

Next Patent: 遊技機