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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020203054
Kind Code:
A
Abstract:
To provide a game machine capable of preventing an increase in dissatisfaction and sluggishness because of an increase in a variation display period while preventing continuous occurrence of an advantageous state in a short period.SOLUTION: Variation display executed on the basis of control to a second advantageous state can determine a second variable display period at a high ratio in execution during a first period. The variation display can determine a first variable display period at a higher ratio in execution during a second period than in execution during the first period. If a variation display result becomes "losing" when a game state is a high-probability/high-base state, a ratio of selection of normal ready-to-win losing or super-ready-to-win losing as a variation display period longer than a reduction variation is higher during the first period than during the second period. A ratio of selection of non-ready-to-win losing as a variation display period shorter than a reduction variation is higher during the second period than during the first period.SELECTED DRAWING: Figure 8-17

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Inventors:
OGURA TOSHIO
Application Number:
JP2019113839A
Publication Date:
December 24, 2020
Filing Date:
June 19, 2019
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2019084179A2019-06-06
JP2018015489A2018-02-01
JP2016154907A2016-09-01
JP2017148290A2017-08-31
JP2018038556A2018-03-15
JP2016054909A2016-04-21
JP2018027469A2018-02-22



 
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