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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021079198
Kind Code:
A
Abstract:
To provide a game machine capable of favorably improving an attention degree to a game.SOLUTION: A pachinko machine 10 acquires reservation information for special symbols on the basis of entry of a game ball in an upper actuation hole or a lower actuation hole, and executes win/loss determination on the basis of the reservation information. When it turns out a jackpot result in the win/loss determination, the game state is transferred to an opening/closing execution mode. Further, when a game ball enters a through-gate, the game machine acquires reservation information for normal symbols and executes win/loss determination on the basis of the reservation information. When it turns out an opening result in the win/loss determination, the game is transferred to a support state where an electric generator provided at the lower actuation hole becomes an open state. A standby period before or after the support state is so set as to be a different period according to a game state in the special symbol side.SELECTED DRAWING: Figure 1

Inventors:
KURATA TAKESHI
Application Number:
JP2021030787A
Publication Date:
May 27, 2021
Filing Date:
February 26, 2021
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2003290491A2003-10-14
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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