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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021090526
Kind Code:
A
Abstract:
To provide a game machine capable of preventing a player from having a feeling of incongruity.SOLUTION: A game machine can display a performance animation in which a progress speed of a performance is a first speed on display means during a first period, and can display a performance animation in which a progress speed of a performance is a second speed lower than the first speed on the display means during a second period. A performance sound can be output at the same speed by sound output means. Given quantity display regarding a given quantity of a granted game value can be displayed in a front side of a background image. Characters used for notification display are those larger than characters used for given quantity display, and characters used for given quantity display and notification display include specific characters in which a specific area surrounded by a line for forming the characters is formed, and a background image is not visible from the specific area for specific characters used for given quantity display, and a background image is visible from the specific area for specific characters used for notification display.SELECTED DRAWING: Figure 10-20

Inventors:
OGURA TOSHIO
Application Number:
JP2019222062A
Publication Date:
June 17, 2021
Filing Date:
December 09, 2019
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2016036386A2016-03-22
JP2019205503A2019-12-05
Other References:
"ぱちんこCR聖戦士ダンバイン 初当たり〜ダンバインRUSH ほぼノーカット でも、すーぐ終わるから!", YOUTUBE[ONLINE][VIDEO], JPN6022044573, 24 April 2015 (2015-04-24), ISSN: 0004982492



 
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