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Title:
メールを送受信するゲーム機とその記憶媒体とプログラム
Document Type and Number:
Japanese Patent JP4094828
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for interesting development of a game in which the progress of a game in the game machine and the progress of a game on a communication network can be made in parallel by using a communication network so that the progresses of the games are related to each other, and expanding the game space in not virtual, but actual time space to a communication network scale in a play environment of the game machine. SOLUTION: This storage medium 13 stores a program for making the game machine 10 proceed with a game and transmit a mail from the game machine 10 to a communication terminal 9 mounted on the game machine 10 according to the 'application data 21' on send/receive of a mail. As a result of transmitting 'transmit mail' from the communication terminal 9 to a game server 6 according to the 'application data 21', a 'reply mail' from the game server 6 is received in the communication terminal 9.

Inventors:
Nakasha Kenei
Application Number:
JP2001181993A
Publication Date:
June 04, 2008
Filing Date:
June 15, 2001
Export Citation:
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Assignee:
Arze Co., Ltd.
International Classes:
A63F13/33; A63F13/332; A63F13/35; G06F13/00
Domestic Patent References:
JP2000157724A
JP2000376A
Other References:
コンピュータサイエンス誌 bit、1998年9月号(Vol.30、No.9 通巻384号)、共立出版株式会社、1998年9月1日発行、p.2~10、「不思議な島をペットと歩こう! インターネット上の共有仮想世界 PAW」
電撃ドリームキャスト、VOL.21、1999 10/29(第4巻、第19号、通巻64号)、株式会社メディアワークス、1999年10月29日発行、p.10~25、特に、p.19、p.24、「シェンムー100%マニュアル」
Attorney, Agent or Firm:
Masayuki Masabayashi