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Title:
ゲーム装置およびゲームプログラム
Document Type and Number:
Japanese Patent JP4330593
Kind Code:
B2
Abstract:
Operation information which is output in accordance with a motion of an input device is sequentially obtained. First behavior information representing a state of an object after a first time period, which is a part of a recognition period, is set in accordance with operation information obtained during the first time period using operation information, so as to sequentially change the state of the object. Second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period. Based on at least the second behavior information, the state of the object is sequentially changed after the second time period.

Inventors:
Kenta Sato
Keizo Ota
Application Number:
JP2006067771A
Publication Date:
September 16, 2009
Filing Date:
March 13, 2006
Export Citation:
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Assignee:
Nintendo Co., Ltd
International Classes:
A63F13/00; A63F13/06; A63F13/211; A63F13/428; A63F13/5255; A63F13/55; A63F13/573; A63F13/812
Domestic Patent References:
JP11114230A
JP2003126548A
JP200347766A
JP2003205172A
JP2007167533A
JP2005529339A
JP4731734A
Other References:
コミカルで軽快なTV野球 ”魔球”と”秘打” データ「スタジアムヒーロー96」,ゲームマシン no.525,株式会社 アミューズメント通信社,1996年9月1日,p.17
Attorney, Agent or Firm:
Shiro Ogasawara
Takeji Takada
Moriki Ishihara