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Title:
遊技機
Document Type and Number:
Japanese Patent JP5194189
Kind Code:
B1
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine improving taste by executing behavior close to behavior from internally winning a special symbol combination to getting a win, even when starting an advantageous state different from a bonus game state.SOLUTION: The game machine includes a game state setup part GS that sets any game state of a reference game state (RT1), a first game state (RT2) having a replay game probability higher than that of the reference game state, a second game state (RT3) having a replay game probability more than the first game state, a third game state (RT4) having a replay game probability lower than the first game state and the second game state and having a high probability of a failure, and a fourth game state (RT5) having a replay game probability more than the third game state. When a first notification game is started during staying in the first game state (RT2), the notification performance is executed to go through the second game state (RT3) and the third game state (RT4) and retain the fourth game state (RT5).

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Inventors:
Toshifumi Hashi
Application Number:
JP2012208613A
Publication Date:
May 08, 2013
Filing Date:
September 21, 2012
Export Citation:
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Assignee:
kpe corporation
International Classes:
A63F5/04
Domestic Patent References:
JP4994511B12012-08-08
JP2011160844A2011-08-25
JP2012125508A2012-07-05
JP2006136581A2006-06-01
Other References:
JPN6013001583; '「押忍!番長2」' パチスロ必勝ガイド攻略年鑑2012 , 20111221, p.32-43
CSNC201200031009; '「押忍!番長2」' パチスロ必勝ガイド攻略年鑑2012 , 20111221, p.32-43
Attorney, Agent or Firm:
Haruka International Patent Office



 
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