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Title:
遊技機
Document Type and Number:
Japanese Patent JP5800857
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of improving a players's interest.SOLUTION: A title bar 641 is disposed at a position hidden by a liquid crystal display device 41 in an initial state of a game, after the start of the game, when the game is transferred to a game state advantageous to a player (e.g., an RT4 game state), an addition of an ART game is determined, or the like, the title bar 641 is made to appear in front (moving outside of a shielded range) of the liquid crystal display device 41. The title bar 641 hidden before the game appears after the start of the game, so that the player cannot predict the movement of a gimmick (the title bar 641), thereby improving the player's interest during the game.

Inventors:
Yasunori Higuchi
Toshige Kawai
Satoshi Mabe
Tatsuya Nakamura
Masayuki Taniguchi
Fifty-kun, Yuji
Yasutake Suzuki
Atsushi Hiraguri
Mitsuhiro Kanemoto
Yoshimichi Nakazawa
Ryo Morimoto
Yukinaga Yasuda
Application Number:
JP2013111328A
Publication Date:
October 28, 2015
Filing Date:
May 27, 2013
Export Citation:
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Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2007244674A
JP2009261599A
JP2008099970A
JP2005137808A
Attorney, Agent or Firm:
Ebisu International Patent Office



 
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