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Title:
遊技機
Document Type and Number:
Japanese Patent JP6542273
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine allowing a player to comfortably continue a game by allowing shift timing for shifting from completion of a permitted section to a non-permitted section to correspond to length of a continuous performance so as to achieve an excellent break, and capable of making the game rich in interest.SOLUTION: In a precursory state, at least one of a first precursory state (real precursory), and a second precursory state (fake precursory) in which a shift to a special state is not determined is executed. The second precursory state is characterized by providing a second variable period state completed by satisfaction of a second completion condition of a permitted section, and a second specific period state that permits execution of a second continuous performance fora second game count, and is started after completion of the second variable period state and completed at a lapse of a second game count.SELECTED DRAWING: Figure 16

Inventors:
Nobuhiro Okamoto
Application Number:
JP2017007855A
Publication Date:
July 10, 2019
Filing Date:
January 19, 2017
Export Citation:
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Assignee:
Yamasa Corporation
International Classes:
A63F5/04
Domestic Patent References:
JP2018038559A
JP2014104074A
Attorney, Agent or Firm:
Patent Service Corporation Taiyo International Patent Office