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Title:
遊技機
Document Type and Number:
Japanese Patent JP6727050
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a game from getting monotonous in a specific state where an advantageous state advantageous to a player may be assigned.SOLUTION: In a specific state (e.g., during CZ in a normal state or during CZ in ART) where advantageous state management information (e.g., ART management information) for managing an advantageous state (e.g., during ART) may be assigned, it is determined whether or not to temporarily assign (e.g., to temporarily stock) the advantageous state management information and, when a prescribed assignment condition is satisfied (e.g., a value of a point counter becomes "100" or more), the temporarily-assigned advantageous state management information is really assigned (e.g., is formally stocked). Further, it is determined whether the specific state is a normal state or a special state (e.g., during a high probability zone in CZ) and, when the specific state is the special state, a privilege is accorded to determination of the number of points, so that a prescribed assignment condition may be easily satisfied.SELECTED DRAWING: Figure 50

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Inventors:
Hiroshi Iruka
Kaoru Hirota
Hideyuki Miura
Application Number:
JP2016137949A
Publication Date:
July 22, 2020
Filing Date:
July 12, 2016
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2015019913A
JP2015144956A
JP2013153814A
JP2014042658A
JP2014046098A
Attorney, Agent or Firm:
Toshio Kanata
Takimoto Torazo
Katsutoshi Shiozawa
Toshiki Ichihashi