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Title:
遊技機
Document Type and Number:
Japanese Patent JP6739102
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing amusement of a game.SOLUTION: A performance button 63 that can be inputted (operated) by a player is provided. In a variable performance, a performance button successive hitting operation effective period permitting successive hitting operation of the performance button 63 occurs. In the performance button successive hitting operation effective period, an energy raising performance capable of raising an energy image G41 in steps according to the successive hitting operation of the performance button 63 is executed. In the performance button successive hitting operation effective period, cut-in notice is executable regardless of presence or absence of energy rise according to operation of the performance button 63.SELECTED DRAWING: Figure 41

Inventors:
Takehiro Yamamoto
Takaaki Hashimoto
Application Number:
JP2016199160A
Publication Date:
August 12, 2020
Filing Date:
October 07, 2016
Export Citation:
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Assignee:
Sansei R&D Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2015139531A
JP2012187179A
JP2014104065A
Attorney, Agent or Firm:
Cosmos International Patent and Trademark Office



 
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