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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6826425
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine preventing lowering of a player's interest in a specific performance and capable of sustaining the player's expectation for the specific performance.SOLUTION: The game machine includes: intra-game performance execution means for executing an intra-game performance at prescribed execution timing; and specific performance execution means for executing a specific performance that executes a display of counting down a specific performance execution time from prescribed start timing to execution timing. When the specific performance execution time is less than a display upper limit time to be displayed by the predetermined number of display digits, the game machine can execute a specific performance with the specific performance execution time defined as a start value, when it exceeds the display upper limit time, execute a specific performance with a time of a part corresponding to the number of display digits out of the specific performance execution time, defined as the start value, and, after termination of the specific performance, execute a specific performance, with the display upper limit time defined as the start value.SELECTED DRAWING: Figure 41

Inventors:
Kazuya Fuse
Yoshihiro Fujiwara
Toshitaka Shimura
Application Number:
JP2016240724A
Publication Date:
February 03, 2021
Filing Date:
December 12, 2016
Export Citation:
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Assignee:
Peace Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2016187410A
JP2016202413A
JP5951868B1
JP2016010509A
Other References:
「スーパービンゴ」,パチスロ攻略マガジンドラゴン2003年2月21日号,日本,株式会社双葉社,2003年 2月21日,p.25
Attorney, Agent or Firm:
Go Ishii