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Title:
遊技機
Document Type and Number:
Japanese Patent JP6869619
Kind Code:
B2
Abstract:
To provide a game machine capable of preventing reduction of an amusement in a game when such a situation in which a continuation condition cannot be satisfied continues.SOLUTION: A game machine is configured to perform battle shift lottery in a during specific ART battle, and determine whether an ally team wins or is defeated, and whether or not to continue a during specific ART battle. When victory is determined, the ally team wins, a stage of the battle advances a next battle, and when defeat is determined, the ally team is defeated and the during specific ART battle is finished. In addition, when continuation is determined, a performance for urging victory and defeat is performed, however, the during specific ART battle is continued without conclusion. The continuation number has a peak, and when the continuation number reaches a peak number, a result of the battle shift lottery is rewritten to victory. The battle shift lottery is determined according to a combination pattern of an enemy character and the ally team, and in some combination patterns, a lottery coefficient used for the shift lottery is common.SELECTED DRAWING: Figure 51

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Inventors:
Ryumi Fujishita
Application Number:
JP2017146273A
Publication Date:
May 12, 2021
Filing Date:
July 28, 2017
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2007054317A
JP2017123965A
Other References:
「サクラ大戦~熱き血潮に~」,パチスロ攻略マガジン 2017年6月号,株式会社プラントピア 首藤 進,第26巻
Attorney, Agent or Firm:
Shunsuke Shimizu



 
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