Title:
遊技機
Document Type and Number:
Japanese Patent JP6886438
Kind Code:
B2
Abstract:
To provide a game machine for improving a performance effect.SOLUTION: When a super-ready-to-win A results, a character 31AK001 as a friend character is displayed on an image display device 5 and a ready-to-win performance is started. When a predetermined period passes after a ready-to-win performance is started, namely for example when an introduction part of the ready-to-win performance is completed, a title 31AK002 of the super-ready-to-win A is displayed on the entire screen of the image display device 5, and the title of the super-ready-to-win A is reported when a sound corresponding to the title name of a ready-to-win is outputted from a speaker 8. A change-suggestive performance (a character A, a character B) for suggesting a change in a display mode of active display (round display) includes a success mode for changing the display mode of active display (round display) and a failure mode for preventing a change in the display mode of active display (round display). As the number of execution times of change-suggestive performances in a success mode is larger, a ratio of execution of a next change-suggestive performance is higher.SELECTED DRAWING: Figure 9
Inventors:
Toshio Ogura
Application Number:
JP2018141646A
Publication Date:
June 16, 2021
Filing Date:
July 27, 2018
Export Citation:
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2017104296A | ||||
JP2016097103A | ||||
JP2010200902A | ||||
JP2008212534A |